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a technical update for escape from tarkov Fixed several long-standing technical issues in the game. While these technical updates are light on content, they often work on the underlying systems that underpin the game.
You can check the patch notes for the update here.
For long term players the headline feature will be full functioning flashlights. Weapon-mounted torches will no longer shine through walls and other obstacles, flashlights will no longer flicker while they are locked on your back – something that has killed many unwitting players – and flashlights’ brightness and beam range have been “fixed” Has been done. Don’t know what fixing means in this case, but chances are some torches may now shine as brightly as the sun.
A major rework has also been done to the sound at the Lighthouse and Interchange, with additional improvements to the soundscape of The Reserve and The Lab. Path has also been revealed with changes to the headset system, reducing volume levels for all headsets but boosting high frequencies, which will apparently make the sound more realistic. The most notable part is that some headsets will now give an advantage by increasing the range over which players wearing them can hear footsteps and voices.
Bots may not turn immediately when prone, but they will also move less in combat and when undetected.
Elsewhere, players won’t get the experience of looting or killing players in the same group. Dogtags of players in your group will no longer be considered found in raids and will also sell for only one ruble.
This is the first step on a roadmap announced by developer Battlestate Games. According to this roadmap, which you can find on Facebook here, the next step is the transition to Unity 2021, an upgraded version of the current game engine that powers the game. After that, we’ll see another technical update ahead of 14.0, including the addition of the Streets of Tarkov map, several new weapons, and an expansion for vaulting.










